![]() Use lighting and the blast area fills with electricity, use fire and it fills with flames. ![]() Using magic doesn’t just hurt the enemy, it stains the battlefield residual magic hangs around long after the blow is struck. Just don’t think it’s as simple as the standard Rock/ Paper/ Scissors crap most games would pull out. Powerful as good will can be, it isn’t the only thing you can exploit here there’s also an element system to be used. And then, with your characters properly primed for maximum damage, you unleash and end-all attack, taking out them out in one glorious explosion, doing in five seconds what might have taken five minutes. You anticipate your enemies lure them into the blast area. You position your units in just the right way. Good will doesn’t just have random effects, though it also unlocks special attacks, team-up strikes. Petty stuff it may seem, but hear me now and believe me later: It’ll save your ass. And, while it all happens in the random, the better the terms they’re on, the more chance they’ll step in to save their friends from death blows or join them to tack on some out-of-turn damage. Putting two heroes beside each other gives you the chance to let them mingle, chat a bit, coerce in mid-combat and raise their good will. That customization can come in handy, too your characters are bound to wind up taking blows for one another. Skills for upping your critical hits, skills for giving you a chance at a counterattacks, skills for evasion just about every parameter can be increased with the right skill, letting you customize your party in ways most games don’t even come close to. Basically, there’s a list of different abilities you can equip to each hero, things that could sway the battle in and out of your favor. While it’s nothing new if you’re a Suikoden fan, the skill system throws some spice in the traditional strategy mix. Every action gives you some experience, and when a character reaches 1000, he levels up.īut don’t start thinking that this is just your standard war game, because that’s the kind of thinking that gets your ass kicked. Some even do their best work with spells, bringing down power from the heavens and punishing anything in a given areas…even their own allies, if you don’t watch it. ![]() Some do their work from a short distance, hiding behind other characters and picking the enemy apart with arrows. ![]() Some characters attack head-on, slashes to the face. As a pure strategy game, Suikoden Tactics passes the grade.įrom the first look, there’s nothing here that strategy vets haven’t seen before you move each character around the battlefield on a grid system, taking turns based on their speed. And since the story is just another crap-tale about a kid avenging his father’s death and trying to save the world from disaster in the process, Suikoden Tactics is a strategy game that has nothing going for it besides its strategy. Like…um…I did.īut that’s not the case Suikoden Tactics may look the look, but it doesn’t talk the talk or walk the walk. It’s important that you know this because the back of this game does a pretty shitty job of explaining it if you just saw this on the shelf and glanced at the back, you’d assume it was another Suikoden game, albeit one with a traditional strategy system thrown in. If you played the previous games, you might recognize a few faces, even fight along with some of them, but they’re never yours to go and seek: You meet them as the story progress, they join you whether you like it or not, and that’s that. All well rounded, all ready to fight by your side. In the previous games, you would have spent the bulk of your time searching the lands, seeking out a host of heroes, 108 in total. It might bear the Suikoden name, but don’t let that fool you, either: Besides the content, Suikoden Tactics doesn’t have much in common with its big brothers. Cutscenes lead to fights, which lead to cutscenes, which lead to fights. The only time you see the game world is through cutscenes and fights everything else is just left to your imagination. Everything is handled with text screens you select to go see the Blacksmith, you select to go buy armor, you select to get new spells from a Rune Master. You don’t go into shops and walk into people’s unlocked homes and search for the right person to trigger each event. You don’t travel on foot and walk from town to town. If you’re an RPG fan expecting some sort of grand, sweeping epic or a Suikoden fan expecting another chapter of searching for the 108 Stars of Destiny…you’re better off waiting for Suikoden V, because Suikoden Tactics has little to none of that. Suikoden Tactics has some surprises."īefore you even think about playing Suikoden Tactics, you need to understand a few things. ![]() "But don’t start thinking that this is just your standard war game, because that’s the kind of thinking that gets your ass kicked. ![]()
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